The purpose of this course is to expose students to seminal topics and recent trends in the field of human-computer interaction. The topic of this course therefore varies with each offering. Recently, the course has covered the intersection of computing, crowd-sourcing, and creativity. Professionals in many domain s (e.g. software, architecture, and visual design) are often challenged to produce innovative solutions to complex problems. A consequence is that designers are increasingly turning to the use of technology at multiple stages of the design process, e.g., to find inspirational examples, share prototypes, and receive feedback. In this course, we will explore inter-disciplinary, state-of-the-art techniques for how the emergence of crowd computing can be harnessed to aid design thinking, creativity, and innovation. For example, crowds may be leveraged to help generate ideas, identify precedents, assess concepts, or motivate the user. Our exploration will consist of in-class discussions of the literature and semester projects that encourage risk taking. In-class discussions will cover design methods, design technologies, and crowd computing.